AI Insights · Timothy · July 2022
Performance of Top 5 Pokemon Collector Games in the US for Q2 2022
In Q2 2022, Pokémon GO led the pack among Pokémon collector games in the US, with significant weekly revenue and active user growth. Other top performers included Pokémon Masters EX, Evertale, Pokémon UNITE, and Monster Super League.
In Q2 2022, the performance of the top 5 Pokémon collector games on a unified platform in the United States showed notable trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into these metrics.
Pokémon GO demonstrated robust performance throughout the quarter. Weekly revenue peaked at approximately $7.7M in the final week of May and saw a consistent upward trend, averaging around $4M to $5M for most of the quarter. Weekly downloads remained steady, fluctuating between 100K and 200K, with a peak of around 213K at the end of May. Active users also showed steady growth, starting at 13.3M in late March and reaching a high of 16M by mid-June.
Pokémon Masters EX experienced variable weekly revenue, peaking at around $585K at the end of May. Downloads saw a significant increase mid-quarter, rising from approximately 12K in late March to a peak of 27K at the end of May. Active users showed a declining trend, starting at 155K in late March and dropping to around 78K by mid-June, before a slight recovery to 104K at the end of June.
Evertale showed consistent weekly revenue growth, peaking at approximately $214K at the end of June. Downloads also exhibited a steady increase, starting at 4.5K in late March and reaching approximately 77K by the end of June. Active users followed a similar pattern, starting at 40K in late March and climbing to 164K by the end of the quarter.
Pokémon UNITE maintained a stable weekly revenue, peaking at around $137K in late April. Weekly downloads were steady, fluctuating between 40K and 50K throughout the quarter. Active users showed minor fluctuations, starting at 279K in late March and ending at approximately 245K by the end of June.
Monster Super League had the lowest revenue among the top five, peaking at around $40K at the end of May. Weekly downloads remained relatively stable, averaging around 1.4K to 1.6K. Active users also showed little variation, maintaining a steady average of around 4.5K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.